SAP Session – Game 7
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CORE SKILLS –First Touch
Grid Size:
• 2 x (10m x 10m)*
*Guide only, adjust according to numbers, age, ability, etc.
Players:
• 12
Aim Of The Game:
• The team that keeps possession for longer gets the point.
Explanation:
• Divide players into two teams and set up as shown. Get the players to choose a number each from 1-6, or the Coach can assign the numbers [Pic.1].
• The game begins with both teams passing a ball amongst themselves.
• Next, the Coach will call out a number (e.g. 4).
• The number 4’s from both groups leave their square and run to the opposition square, looking to break up play [Pic.2].
• Teams try to keep the ball away from the defender for as long as possible.
• If the defender wins the ball, they must run the ball out of the square (no deliberate kicking the ball out).
• If the ball leaves the square through a misplaced pass or poor control, it is considered out.
• The team that keeps possession for longer will receive the point. In this case, the Blues receive the point [Pic.3].
• The first team to reach five points is the winner.
More Advanced:
• The team in possession must keep the ball moving at all times. If the ball is stationary it is deemed out.
• The Coach calls out two numbers to defend (4v2).
Less Advanced:
• Increase the size of the squares.
Other possibilities:
• Once one side has lost possession, allow the other side to continue playing. Offer a bonus point if they can complete a further 5 passes.
• Depending on numbers or ability, you may choose to progress to two defenders