SAP Session – Game 4
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CORE SKILLS –First Touch, 1v1
Grid Size:
• 10m x 10m*
*Guide only, adjust accordingly.
Players:
• 12
Explanation:
• Divide players into two teams and set up as shown [Pic.1].
• The Coach starts the game by playing a ball into the Blues, who begin passing.
• At the same time, the first Red defender will enter the area and attempt to win the ball.
• The Coach counts out loud the Blues passes and after every three passes, another Red defender enters the area [Pic.2].
• If the Reds win the ball, they must dribble it out of the area to finish the round [Pic.3].
• The Blues can counter press in order to win the ball back before the Reds have dribbled out of the area. If successful the game continues.
• The round concludes if a red defender runs the ball out or the ball leaves the area (e.g. misplaced pass).
• Play six rounds, with a different player starting off as the first defender each time.
• At the completion of six rounds the teams swap, with the Blues highest passing round used as a target for the Reds to try and beat (e.g. 11 passes were completed in round 3)
More Advanced:
• Defenders enter the area two at a time.
• Make the area smaller.
Less Advanced:
• Increase the amount of passes before defenders can enter (e.g. every five passes).
• Make the area bigger.
Other possibilities:
• Reward for the passing team: If the passing team complete more than 15 passes (e.g. 6v6), the defenders must restart the game back at round 1.
• Reward for the defending team: If the passing team fails to reach 3 passes against the first defender (e.g. 6v1), the teams swap over.