SAP Session – Game 3
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CORE SKILLS –Striking the Ball, 1v1
Grid Size:
• 20m x 16m*
*Guide only, adjust accordingly.
Players:
• 12
Explanation:
• Divide players into three teams and set up as shown [Pic.1].
• The Coach begins the game by playing a ball into the area.
• The Blues are looking to score in the goal at the bottom end and the Reds at the top end.
• The Yellows provide a Goalkeeper at each end and a bouncer on either side.
• Goals can be scored anywhere on the pitch, however they are weighted according to distance.
• If a player scores in the zone closest to the opponents goal it’s worth 1 point (e.g. a tap in).
• If a player scores from the middle zone, his team are awarded 2 points [Pic.2].
• If a player scores from the zone furthest from the opponents goal it’s worth 3 points (e.g. a screamer).
• Play quick rounds of 3 minute games.
• The team with the most points stays on and the other two teams swap.
More Advanced:
• No points for goals scored in the closest zone.
• Points only count for a first time finish.
Less Advanced:
• Rather than bouncers, both players join in the game as neutrals to create an overload (6v4).
Other possibilities:
• First team to 5 points is the winner.
• When the bouncers receive the ball, they can enter the field and play (5v4) until they release the ball. Upon releasing/shooting they will return to the outside.